Gaming
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The global gaming industry has witnessed unprecedented growth over recent years, with the Middle East emerging as a significant player in this dynamic sector. As of today, the gaming market in the region is valued at $500 million and is forecasted to double to $1 billion by 2029.
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Joe Armstrong, Pulsant, looks at the future of gaming, highlighting the role of edge computing in delivering a better gaming experience
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Nokia and Vodafone are collaborating to test the viability of L4S technology over passive optical networks (PON), which could greatly improve activities such as video conferencing and gaming.
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Vodafone and Ericsson have completed a live network trial at Coventry University which demonstrates the impact an optimised 5G Standalone (SA) network slice could have on mobile gaming.
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Adtran today expands its Mosaic One software as a service (SaaS) suite with the addition of DxTEL’s Fiber Gaming Network (FGN).
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Bridge Alliance and Blacknut, a cloud gaming service, have formed a partnership to accelerate the growth and adoption of cloud gaming across Asia-Pacific.
Forthcoming events
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Capacity LATAM 2026
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Unity and Google have expanded their partnership across their ecosystems to support studios accelerate the growth and development of their live games.
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Taiwan’s number one cable operator Homeplus has partnered with Ubitus to bring a cloud gaming service to its subscribers.
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Pioneer Media and its publishing partner Dynasty Gaming & Media has signed a gaming distribution agreement with Indosat Ooredoo Hutchison (IOH).
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Gaming remains a huge opportunity that players like Google cannot ignore, despite its recent shutdown of its Stadia streaming service according to Paolo Pescatore, TMT analyst at PP Foresight.
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Ooredoo Maldives confirms the launch of its international gaming platform, Ooredoo Nation.
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Gameloft Business Solutions, a provider of gaming solutions for carriers and manufacturers, confirms the launch of its 3GoPlay platform.
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The global video game industry is valued at over $300 billion - that’s more than the film and TV industries combined. But as revenues have grown, so too has the cost of creating these blockbuster games. Not only can development costs for AAA video game franchises such as Grand Theft Auto V, Call of Duty and Final Fantasy easily surpass the $100 million mark, but the video game industry has been slowly moving away from single-player games in favour of multiplayer experiences. Often because they’re easier to monetise, but also due to consumers favouring social gaming experiences.
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Swarmio has teamed with the Philippines’ largest telco operator Globe Telecom to launch its Ember gaming platform across the country.
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Cloud gaming and the metaverse are high on the list of priorities for UK gamers according to the latest research findings from Amdocs.
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STC Bahrain's cloud services have received a boost across the Middle East region after cloud infrastructure provider Radian Arc confirmed the deployment of a new PoP in Bahrain.
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Ori Industries has formed a strategic partnership with Gamestream to deliver scalable cloud gaming solutions for video game publishers, telcos and the hospitality industry.
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Telstra and the National Hockey League (NHL) have signed a five-year agreement to distribute up to 1,400 games per year using Telstra’s Global Media Network (GMN).