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Today's Top Story
Today's Top Story
Twilio has invested US$750 million in Syniverse, in a completion of “plan B” of the messaging company’s plan following the collapse of a project to get it listed.
Sparkle and Atos have entered into a three-year agreement to meet the growing demand from clients across Europe for cloud services and solutions.
Vodafone says inflation could derail its profits despite posting a 5% rise in core earnings in its latest results.
Exa Infrastructure, the private-equity owned company that last year took over GTT’s infrastructure division, has taken capacity on the CrossChannel cable to link data centres in the UK and France.
Games are becoming more expensive to make – so what can network and infrastructure providers do to help?
The global video game industry is valued at over $300 billion - that’s more than the film and TV industries combined. But as revenues have grown, so too has the cost of creating these blockbuster games. Not only can development costs for AAA video game franchises such as Grand Theft Auto V, Call of Duty and Final Fantasy easily surpass the $100 million mark, but the video game industry has been slowly moving away from single-player games in favour of multiplayer experiences. Often because they’re easier to monetise, but also due to consumers favouring social gaming experiences.
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Capacity TV’s Natalie Bannerman speaks to Frédéric Schepens, Group Executive and CEO; MTN GlobalConnect on their growth in their portfolio of International Wholesale Mobility and Fixed Connectivity business, partnerships across Africa and their upcoming plans.
Steven Parrott, Product Management and Strategy; TOMIA on trends in roaming and evolution of voice and messaging servicesCapacity’s Alan Burkitt-Gray of Capacity TV speaks to Steven Parrott, Product Management and Strategy; TOMIA on the challenges of global roaming during the pandemic and how TOMIA have adapted. Steve gives insight into other areas of the business including the increasing demand for voice and messaging services and some use cases.